OTHER DESIGN THINKING STRATEGIES:
1. Internship Gate: This design thinking approach focuses on the economics and financials of delivering an idea or solution as a product or service. It’s like a roadmap that guides designers and makers through the risky process from idea to production. “Gates” or checkpoints are strategically placed to assess the process from time to time so that growth and profits are not impeded. These checkpoints are managed by specific governing bodies, or “gatekeepers”, who decide whether projects go ahead or are cancelled.
2. VYKAMP: This methodology is one of the most important in design thinking, especially because it puts a lot of emphasis on the interaction with the environment and people in the design thinking process.
3. SIMON HERBERT: The method divides the process into 7 distinct phases, namely: Definition, Research, Idea, Prototype, Selection/Target, Implementation and Learning. Although considered a non-iterative process, the steps of the Simon Herbert method can occur simultaneously.
More Design Thinking approaches to consider:
1. BOOT CAMP BOOTLEG (Stanford): The Stanford Institute approach is one of the most explicit and comprehensive available. He defines his stages as empathy, definition, idea, prototype and test. Empathy is key to the human-centered approach to design thinking that this approach takes. This approach is also a non-linear design thinking approach.
One can move forward or backward through the stages and contribute along the way.
2. DONUT: The method of looping and iterating is Donut. Also known as an iterative design process loop, it starts with a design brief and runs in circles until a solution is found. The first step is thorough research, including literature review, personal observation, etc.
The second stage involves problem solving, involving careful analysis of information and patterns. In the third phase, we identify and prioritize user needs. Finally, in the final stage, the tool or the product satisfies the needs of the consumer and brings solutions to the identified problems.
3. STUART PUGH: It’s a combination of cyclic and linear design process methods.
It is useful for engineering problems. It is a kernel-based model that involves stages of iteration, testing, and evaluation. In addition to the core, peripheral business and design activities exist.
4. Loop Chaos: Another approach to design thinking is looping and iterating.
It includes the interactions of the business within the circle and the environment and people outside the circle.
5. Spiral: A method similar to the donut or circular chaos method is the spiral method. It supports an incremental process in which product improvement and refinement occurs gradually until prototyping and final product launch is achieved.
The list of Design Thinking strategies continues:
1.
Designing for growth: This approach is complete in itself. It’s one of the few ways to include a tool for every step of the design process. It also shows how the design process narrows as it progresses. In particular, it asks four questions: What is it? what if
what wow? what works These four questions make up the process of Design Thinking.
2. NPD: There are three different versions of this method.
That of Booz et al. All the basic phases of the different models from the design literature have been combined. It is based on extensive research conducted through interviews, case studies, etc. Ulrich and Eppinger’s NPD method focuses on cost and estimation during product development and detailed design.
Andreasen and Hein’s NPD approach integrates three distinct aspects into the design process: market, product, and production. The phases of the model are requirements identification, requirements investigation, product justification, product design, product preparation, and implementation.
3. V: The V model includes links between validated and validated phases. It defines a unified procedure for the design and development of a product or service.
But instead of descending in a linear fashion, it rises in the encoding stage, forming a characteristic V-shape.
4. CASCADE: The simplest approach to design thinking, this model applies to simple, well-defined problems.
These methods are advantageous for helping different companies in the innovation process. A good design approach is to determine which approach is appropriate for the current need and problem, and iterate on the solution
Fashion design starts with fashion designs. Fashion drawings are blueprints of drawings that vary in style and amount of detail.
● The plane sketch is generally used to trace the shape and silhouette of clothing.
● Fashion designs can also be 3D fashion figures with textures, shadows and moving lines of fabric drape.
● Fashion illustration is a more detailed type of fashion drawing that can include color and accessories – fashion figures can have detailed faces or hairstyles to show a head-to-toe look.
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BEGIN
Why is fashion design important?
Fashion designs help communicate the technical elements of a design, such as length and fit, to pattern makers. Fashion graphics can also serve as a mood board, illustrating the emotional language of a design.
● Fashion designers can use drawing to communicate their style through different types of poses or drawing tools.
● For example, fashion designer Karl Lagerfeld’s fashion sketches are notable for their use of pencil and chalk.
● Dolce & Gabbana studio added decorative details to fashion prints, such as custom sequins on clothing.
What is shorthand?
The first step in drawing fashion figures is to make fashion sketches. A sketch is a quick sketch detailing the proportions of a fashion figure. Sketch is almost like a paper doll – it’s a model that can be placed under a piece of paper to draw clothes.
If it’s your first time drawing people, try sketching on the pre-made stylish sketch templates. Learn more about the sketch here.
What does fashion painting need?
If you want to DIY your own sketch models or fashion figures, you will need the following items:
● 8.5 x 11 inch sheet of paper
● Hard pencil
● Ruler
● Eraser
Leather How to Draw a Fashion Figure 10 Steps
Models’ body proportions are disproportionate to the human body.
In general, fashion figures follow the industry standard of “nine heads” length: this means that the height of the fashion figure is approximately nine times the size of the design’s head. These elongated fashion figures help show off clothes, especially dresses and skirts.
Here is a step-by-step guide to making a fashion design:
1. Draw a vertical line down the center of the paper. This line from head to toe will be the center of balance of a stylish silhouette.
2. Divide the paper into nine equal sections. These nine parts will include the fashion character’s head, bust, waist, hips, thighs, calves, ankles, and feet. You can draw horizontal lines, about an inch and an eighth each, to separate the nine sections.
3.
Draw the pelvic region. In the center of the balance line, draw a square for the fashion figure’s pelvis. It can be rotated in different directions to create different positions.
4. Draw the torso and shoulders.
Draw two lines from the top of the pelvic square to create the torso. The lines again bend inward and outward to create the center. The shoulders should be pelvic width, but the line of the shoulders can slope to create a rounded forward stance.
5. Draw the neck and the head.
![](https://michhu.com/wp-content/uploads/2023/03/image-101.png)
The neck should measure one-third the width of the shoulders and half the length of the head. Draw a circle proportional to the body for the head.
6. Draw the legs. The character’s legs should be approximately four times the length of the head.
The legs are divided into two parts: the thigh and the calf. The upper thighs should be the same length as the head. Tap the yarn down to the knee and down to the ankle so that the ankle is about a quarter of the size of the head.
7. Pull the arms.
Create the arm with tapered lines up to the elbow and then down to the wrist. The arms can be placed along the character’s body or on the hips. Finish with hands and fingers.
8. Draw the feet.
The feet should be about the same length as the head.
9. Create your fashion design. Now that the fashion character sketch has been drawn, you can start creating designs based on the character.
![](https://michhu.com/wp-content/uploads/2023/03/image-99.png)
10.
Explain your design. Color the design to show the movement of the fabric or to emphasize where the material gathers on the garment. Color fashion designs to add dimension. Add embellishments to the fabric to show off your own style. Add facial details or hairstyles to complete the look.
Fashion Sketch: A Step-by-Step Guide to Drawing the Basic Fashion Sketch with 9 Head Proportions for Beginners
Drawing fashion figures doesn’t have to be difficult. In this tutorial, you’ll learn an easy way to create professional sketches, one step at a time!
I’ve divided this tutorial into several parts:
Part 1: Design Guide
Part 2: Drawing the Sketch Skeleton
Part 3: Adding Shapes
What is a Fashion Sketch?
Sketches are the model drawings you draw for designer clothes.
You can also call it a fashion figure or a model.
fashion sketches can take different shapes, sizes and styles. It all depends on the end use you’re designing for and the people you’re designing for. Throughout my career, I have used different sketches. Some are more stylized, while others are very simple.
(P.S. If you want to take the stress out of creating your own sketch models and start designing right away, check out this 9 Head Female Figure Sketch Kit I made.)
![](https://michhu.com/wp-content/uploads/2023/03/image-100.png)
The picture shown above illustrates the realistic body (left) and 9 scale fashion sketches of the head (right)
What is the proportion of fashion sketches?
I show how to draw a sketch “9 heads”.
The sketches are 9 heads long from the top of the head to the ankle, much longer than the average female. (Feet are excluded from the equation, as their height varies with shoe type and heel height.)
![](https://michhu.com/wp-content/uploads/2023/03/image-98.png)
A 9-headed model exaggerates the proportions of mannequins, showing clothing in dramatic, elongated proportions.
However, mannequins can and should have different body proportions, so I encourage you to design your sketches in any shape and size.
This tutorial will teach you how to make a 9 head sketch (using the proportions taught by the Fashion Institute), but you can adjust the proportions later to better suit your target audience.
What does “nine heads” high mean?
The height and width of the head are used as an indicator of the size of the rest of the body.
In this image you can see how the body is divided into 9 equal parts from the top of the head to the ankles. Feet were excluded because their height can vary depending on the type of shoe and the height of the heel.
![](https://michhu.com/wp-content/uploads/2023/03/image-97.png)
It is useful to use the header as the measurement point instead of the actual measurement, as your paper size may vary.
From a small piece of paper to a poster board, first draw 9 portraits and you can describe the proportions and size of your body.
If you are using 8.5 x 11 paper, each letterhead can be about 1 inch long, but this measurement will vary depending on your paper size.
Let’s start the tutorial!
Before you begin, you will need paper, a pencil and a ruler (or any ruler).
) tracing paper is helpful but not required. Draw lightly with a pencil so you can erase easily.
![](https://michhu.com/wp-content/uploads/2023/03/image-96.png)
Part 1: Creation Guide
Step 1: Draw 9 heads of approximately the same shape and size and label them from 1 to 9 (Leave some space at the bottom of the page for the feet.)
Step 2: In the Draw horizontal lines between each head (make sure they are straight)
Step 3: Add a dotted line approximately 1 1/2″ and 4 1/4″ from the heads
![](https://michhu.com/wp-content/uploads/2023/03/image-95.png)
Step 4: Mark as such Anatomy page
labeled.
Part 2 – Draw the Skeleton of Sketch
Step 1: Draw a vertical line, perpendicular to the horizontal guide. This will be the midline
Step 2: Draw an oval for the head
Step 3: Draw a horizontal line for the shoulders (about 2 inches across head)
Step 4: Repeat step 3 for the hips (the hips and the shoulders are
Step 9: Draw a cylinder for the neck
Step 10: Connect the neck to the shoulders
Step 11: Draw small ovals for the knees
Step 12: Draw small ovals for the knees Ankle
![](https://michhu.com/wp-content/uploads/2023/03/image-94.png)
Part 3 — Adding the form
Once the skeleton of the sketch is established, we can add the muscular structure and the form.
Take your time and paint lightly so you can erase easily.
Step 1: Draw ovals for shoulders, biceps and forearms
Step 2: Draw ovals for thighs and calves
Step 3: Draw triangles for feet
Step 4: Add shape and outline of the neck Trace the outline of the arm using the ovals as a guide. Repeat step
5 on the other side: Trace around the leg and foot as shown, using the ellipse as a guide. Repeat step 6 of
![](https://michhu.com/wp-content/uploads/2023/03/image-93.png)
on the other side: add neck, bust and underwear lines as shown.
Step 7: Add centerlines on each side of the body as shown.
This is called the “Princess Line”.
*These stitching lines are a useful guide for drawing the garments*
![](https://michhu.com/wp-content/uploads/2023/03/image-91.png)
Step 8: Modify the sketch as needed, adjusting the scale if necessary. Then follow the steps below to complete the sketch.
Both sides of the sketch must be mirror images of each other to be accurate when drawing clothes.
![](https://michhu.com/wp-content/uploads/2023/03/image-90.png)
![](https://michhu.com/wp-content/uploads/2023/03/image-92.png)